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Weston Mitchell
Weston Mitchell
Technical Artist at Obsidian
Huntington Beach, United States

Summary

3D Generalist / Technical Artist.
Maya
Zbrush
Blender 2.8
Substance Designer & Painter
Unity
Unreal 4/5
Godot 3.0
C#
Unreal 4 Blueprint
Python
Javascript
GLSL
HLSL

Skills

3D ModelingMel ScriptingRiggingTexturingMayaZbrushScriptingUnityPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender

Productions

    • Video Game
      Unreleased
    • Year
      2023
    • Role
      Technical Artist II
    • Company
      Blind Squirrel Entertainment
    • Video Game
      Sonic Colors: Ultimate
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Blind Squirrel Entertainment
    • Commercial / Advertisement
      Snapchat Partner
    • Year
      2018
    • Role
      3D Generalist / Scripting
    • Company
      HAUS
    • Video Game
      At Sundown
    • Year
      2018
    • Role
      3D Artist
    • Company
      Mild Beast Games
    • Video Game
      Cosmic Trip
    • Year
      2017
    • Role
      3D Artist
    • Company
      Funktronic Labs

Experience

  • Technical Artist at Obsidian Entertainment, Inc.
    Irvine, United States of America
    January 2023 - Present

  • Technical Artist II at Blind Squirrel Entertainment
    Santa Ana, United States of America
    February 2020 - January 2023

  • 3D Artist at HAUS
    Hollywood, United States of America
    September 2017 - Present

    - Leading the Snapchat creative team to produce dozens of AR experiences

    - 3D Artist for all of our AR/VR & Web content

    - Keep assets within our technical budget for mobile devices

    - Technical Artist in a pinch, Unreal4 Blueprint, Javascript, Python & C#

  • 3D Artist at Mild Beast Games
    Los Angeles, United States of America
    September 2017 - October 2018

    Contractor, 3D Artist for At Sundown (2018) for PS4, Xbox One, Switch, & PC.

    Design, 3D Level assets, character modeling & rigging in the Unity Game Engine.

  • 3D Artist Intern at Funktronic Labs
    Pasadena, United States of America
    August 2016 - June 2017

    10 month internship.

    Environment Art, Props, and Creatures!